CHAPTER 02: The Descend
CHAPTER OBJECTIVE ------------------------------------- LEAVE BEFORE THE DAY ENDS
Chapter 2's Main Themes: Labour Space context - Case studies of existing domestic worker dwellings
& Secondary themes: Etic & Emic study: Lux maps, Movement maps, Schedule, Bodily extensions (chapter 1)
Explaination:
A sensation of a descending labyrinth of Service rooms (Maid's room/Kitchen/Store) where player tries to get out while being prompted to complete certain tasks. The map is a repetition of these spaces and in a downward spiral, mirroring the emotional descent of the character. While completing tasks, unknown forces act over the player at certain zones or boundaries, and goes back to normal when in their (Maid's room) own space.
Experience:
Players will explore and clean spaces, with wonky (inverted) controls and unknown physical forces at alternating zones, to refresh the confusion.