Etic & Emic study
CHAPTER OBJECTIVE
COVER ALL GROUNDS
CHAPTER 01: Pending chores!
CHAPTER OBJECTIVE -------------------------------------------------- COVER ALL GROUNDS!
Chapter's Main Themes: Etic & Emic Study: Objects of Labour, Routine, Chores
Explaination:
Here, the player's senses are constantly heightened with an overwhelm of visual and aural activities - both diegetically and non-diegetically. Just as one would experience residing in a helper's room, and in the case where everything is of your concern. This game chapter's objective is to colour (wipe) the floor with the colouring tool (VR Controller), and stealthily cover all ground surfaces. The colouring tool turns into a erasing tool when the surrounding grows silent. The idea of the object of labour - cloth as the extension of self and the alteration of the player's relationship with the surroundings. Players get visual cues about the ground and chore location through the VR headset, but also the use of their haptic sense – the combination of touch and proprioception – to feel where exactly are the surfaces to colour. The action's repetition gives the players a sense of control of the distance between them and the objects, but the game is set in a time-loop, with a never ending list of chores.
Experience: Players will cover the floor with colour using the colouring tool (VR controller), stealthily colour all floor surfaces without drawing attention.